Visual
In video games there are a lot of parts that make
the game run better. Computer games should have an aesthetic design and also needs to not cram people’s minds with a lot of information, especially text based.
Games have a lot of visuals in which help players, For instance colour
psychology is an aspect in games; an example of this is the colour red on the
health bar. People straight away link the colour red with health this may be
because it has been used frequently in other games and it also is the colour of
blood. Another example would be the colour white, which is seen as pure
and good, players would feel less at threat and so colour psychology works like
that.
Iconic
Icons are frequently used in video games; an
example of this would be the game runescape. Icons are used in the inventory as
tabs in which people click on to get to different parts of the game. If they
wanted to see their stats they would click the icon which looks like exp bars
and it would take it to them.
Player viewpoint
Another feedback interface would be the player
viewpoint. This is simply how players may see the game; it can be in first
person or in third person. It is all down to personal preference however it
gives players a choice in some games and so it helps players get more out of
the experience.
Camera Techniques
Camera techniques are another aspect of feedback
interface, Games are beginning to be more and more like movies. For instance
The Walking dead telltale game allows players to choose what happens and then
watches them happen in cut scenes. The game is almost like an interactive
movie. In some games it allows players to change the camera in a variety of
ways, to get the best out of the game, again it is all down to personal
preference however it is good that players are able to change it.
Lighting Effects
Lighting effects are also added into most games,
they change the mood of games and rooms. Dark and gloomy rooms may give
suspense and terror however in bright rooms it is a lot different as it gives
the player safety and calmness and so changes the way that users think.
Lighting effects are probably one of the most important aspects to a game.
Light can change the style of game and change the emotions of the player.
Inference
Inference is used a
lot in the design of video games. Inference means trying to guess what your
user is going to do and working on that. An example of this outside of computer
games would be Microsoft office and the paperclip that pops up to help the user. Another example would be the Game FIFA In
which the game tries to guess which way you are going to shoot when taking a
penalty.
Physical
Physical aspects are used a lot in games.
If there is an explosion or an earthquake when playing the controller in which
the player uses may respond. For instance vibration, and would make the player
more involved with the game. Haptic devices (Force feed Joysticks) Feels more
realistic. For instance, in call of duty, the game controller would vibrate
during cut scene to give the player more of a realistic experience and also to
indicate something has happened that the user may need to know. Games that
frequently use this would be racing games such as need for speed, in which when
you are driving and smash into walls and cars the controller will shake. Normally
the physical aspect will link in with audio making a loud sound to make a
vibration. Another game example might be war games such as battlefield and call
of duty, During the online experience shooting would normally make the
controller vibrate, however players have the choice to customize the online
play and can turn the vibrate off. The idea of vibrations and haptic,
physical shaking of the controller is called Force feedback in which makes the
game more realistic.
Audio
Music/Sound Effects
Audio plays a crucial part in computer games, Music especially. Music sets the mood in a game, for instance when near danger the music may change to create tension. Also sound effects are used to make the game better for the user. Sometimes sound effects are needed to alert the player, this could be the same for music. An example of this would be the game Metal Gear Solid, in which when seen there would be alert music that would sound and make the player panic and hide. Music like I said, changes the mood of the game. The mood of a game is all about the emotions or feelings in the atmosphere when playing a video game, The mood can be changed by the environment.(Is it a dark and cold place) and also the music would change due to the environment. A good game get the user involved and audio plays a huge part in it. If a game uses the emotion of players to get them attached to characters or places then it is successful.
Music
plays a great part in intense and scary games. When playing Amnesia players are
scared by music which surprises people because it changes the mood in a room.
When Enemies are near drums begin to be heard and will terrify the user. So in
that case audio and music are crucial for a good game. In most
games however, players are again given the opportunity to change the music
volume and sound effect volume. An example of a game which does this is
Minecraft.Audio plays a crucial part in computer games, Music especially. Music sets the mood in a game, for instance when near danger the music may change to create tension. Also sound effects are used to make the game better for the user. Sometimes sound effects are needed to alert the player, this could be the same for music. An example of this would be the game Metal Gear Solid, in which when seen there would be alert music that would sound and make the player panic and hide. Music like I said, changes the mood of the game. The mood of a game is all about the emotions or feelings in the atmosphere when playing a video game, The mood can be changed by the environment.(Is it a dark and cold place) and also the music would change due to the environment. A good game get the user involved and audio plays a huge part in it. If a game uses the emotion of players to get them attached to characters or places then it is successful.
Foley Effects
In games, designers try to make the game as realistic as possible and so they use Foley effects.
Foley effects are realistic sounds and ambient sounds that are implemented in the game. These are normally background sound effects in which make the game better. For instance pipes banging in the background or dripping taps in bathrooms that are very small yet make the game what it is.
Dialogue
Dialogue is another version of audio and is
used in cut scenes and in most games. Without dialogue users may not get to
follow the story correctly and will not understand what goes on. Games normally
have skip buttons for texts and many users skip the dialogue. Therefore some
games have bad feedback as they don’t know what to do and will make mistakes
and so some games
make an objective tab which give tips and also what to do.
In conclusion, Feedback is almost the glue
which makes video games a success. If the game doesn’t give players enough
information the players are easily bored and can become frustrated. That is why
feedback must be involved well in games.