Sunday 23 September 2012

Inventory Item (Pokeball)

Inventory item (Pokeball from Pokémon)

This item is from the Nintendo Game series Pokemon and it is used to catch pokemon for collection. This item is one of the most important in the game and you cannot complete the game without it.




The Pokeball has a unique look to it. As the games series has developed its design has slightly changed. From the first none colored to the detailed red and white Pokeball that you may see when associating with Pokemon. The item is 3D and rendered differently depending on the version. For instance in this version it is picxelated. However in others it it is more of a full fill color and cartoon style.

The Pokeball fits well into the world and its design. The Pokeball is a world recognized item. It is a very effective item as it is a simple yet great design. There other designs of this item which I have put at the bottom of this post.


The item could be improved by better colors however the way the company have designed it better in each one and also manipulated the item and made the shape different.

Thursday 13 September 2012

Unit 5 Inventory task Amnesia The Dark Descent (PC)

Amnesia's inventory is limited to a certain amount of items and also has a grid system in place. Players are able to see visual pictures of items and also a detailed description.
The user interacts with this inventory by simple mouse controls, and keyboard too. It is simple to use and because of this it allows players to not spend a lot of time inside of  it and more of enjoying the game.

Amnesia is all about scaring your character and so you are able to look at your characters heart rate and also his mental state. This is so players are aware that they may need to leave a certain area because there character is scared. Inside this inventory, users do the usual arrangements of items and also usage. The player accesses the inventory simply by keyboard controls in which are easily customized in any way a person may want.

The inventory suits the gameplay quite well because its so easy to use and also it stops the gameplay in the background so players do not need to rush or even worry about what is going on around them in game.

In my opinion I believe the inventory is fantastically designed, as I like the idea of being able to check your characters state of health and also there items. I love the fact you are able to see the items inside instead of searching for them as they are already there for you.

This may influence my design as I have said I really like the Visual items and also the fact you can look at your characters state. This is something I may include in my design.

Wednesday 12 September 2012

Unit 5 Inventory Task The Elder Scrolls: Skyrim(Xbox360 version)


The Elder Scrolls: Skyrim(Xbox360 version)
Skyrim has a Inventory which is menu based and lists items in alphabetical order. The Inventory is also Weight based and so users must be aware of how many items they are carrying as it affects the characters motion and speed during game. The inventory when accessed, pauses the gameplay and allows players to work in the inventory before going back to gameplay.
The user interacts with the inventory by pressing the "B" Button on the the xbox360 controller. It then brings up a menu which players are able to interact. This is quite a simple way of accessing it which helps with gameplay.

The Skyrims Inventory the player basically controls all most everything for its character. When opening the inventory the user is able to choose what him or her would like to do. Such as manage weapons and armor and what there character should wear. Also what spells they can use and what items they may need. For example food and potions are quite crucial to survive.

The inventory suits the gameplay quite well as it allows the player to not have to worry about the gameplay and gives them time to think about what they may need.

I personally am not a big fan of the inventory. Simply because it allows the player to pause during battle and access items in which helps them to overcome an enemy. In other words it in a way defeats the idea of battle and makes the game easy to complete. also many players may use it to heal when they are about to die, again defeat the idea of battle and allowing players to not die in the game.
Skyrims menu and list based inventory may influence my design as it is easily accessible and simple to find items as it is alphabetically placed.