The Elder Scrolls: Skyrim(Xbox360 version)
Skyrim has a Inventory which is menu based and lists items
in alphabetical order. The Inventory is also Weight based and so users must be
aware of how many items they are carrying as it affects the characters motion
and speed during game. The inventory when accessed, pauses the gameplay and
allows players to work in the inventory before going back to gameplay.
The user
interacts with the inventory by pressing the "B" Button on the the
xbox360 controller. It then brings up a menu which players are able to
interact. This is quite a simple way of accessing it which helps with gameplay.
The Skyrims
Inventory the player basically controls all most everything for its character.
When opening the inventory the user is able to choose what him or her would
like to do. Such as manage weapons and armor and what there character should
wear. Also what spells they can use and what items they may need. For example
food and potions are quite crucial to survive.
The inventory
suits the gameplay quite well as it allows the player to not have to worry
about the gameplay and gives them time to think about what they may need.
I personally
am not a big fan of the inventory. Simply because it allows the player to pause
during battle and access items in which helps them to overcome an enemy. In
other words it in a way defeats the idea of battle and makes the game easy to
complete. also many players may use it to heal when they are about to die, again
defeat the idea of battle and allowing players to not die in the game.
Skyrims menu and list
based inventory may influence my design as it is easily accessible and simple
to find items as it is alphabetically placed.
No comments:
Post a Comment